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Biomedical

Evaluating a Dental Public-Health Game across Two Learning Contexts

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Kawin Sipiyaruk,

Kawin Sipiyaruk

Faculty of Dentistry, Mahidol University, Bangkok 10400, Thailand


Stylianos Hatzipanagos,

Stylianos Hatzipanagos

Centre for Online and Distance Education, University of London, London WC1B 5DN, UK


Tippanart Vichayanrat,

Tippanart Vichayanrat

Faculty of Dentistry, Mahidol University, Bangkok 10400, Thailand


Patricia A. Reynolds,

Patricia A. Reynolds

Faculty of Dentistry, Oral & Craniofacial Sciences, King’s College London, London SE1 9RT, UK


Jennifer E. Gallagher

Jennifer E. Gallagher

Faculty of Dentistry, Oral & Craniofacial Sciences, King’s College London, London SE1 9RT, UK


  Peer Reviewed

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© attribution CC-BY

  • 0

rating
499 Views

Added on

2024-10-25

Doi: http://dx.doi.org/10.3390/educsci12080517

Abstract

Serious games have been shown to be effective learning tools in various disciplines, including dental education. Serious-game learning environments allow learners to improve knowledge and skills. GRAPHIC (Games Research Applied to Public Health with Innovative Collaboration), a serious game for dental public health, was designed to simulate a town, enabling students to apply theoretical knowledge to a specific population by selecting health promotion initiatives to improve the oral health of the town population. This study employed a literature-based evaluation framework and a sequential explanatory mixed-methods research design to evaluate the use of GRAPHIC among final-year dental undergraduates across two learning contexts: King’s College London in the United Kingdom and Mahidol University in Thailand. Two hundred and sixty-one students completed all designated tasks, and twelve participated in semi-structured interviews. The findings demonstrated knowledge improvement after game completion based on pre- and post-knowledge assessments, and the students’ perceptions of the game as an interactive and motivational learning experience. The evaluation identified five serious-game dimensions and clear alignment between these dimensions, demonstrating the impact of serious games in dental public health and, more widely, in healthcare education.

Key Questions

1. What are the benefits of using a dental public-health game for education?

The game enhances learning engagement and allows students to apply knowledge in an interactive, practical environment.

2. How does the learning context influence the effectiveness of the game?

The learning context can impact the level of interaction and effectiveness, depending on whether the game is used in classrooms or other settings.

3. What challenges were faced in evaluating the game?

Evaluation challenges included measuring learning outcomes, participant engagement, and differences between learning environments.

4. How can the game be improved for future educational use?

Improvements could include making the game more adaptable for different learning environments and increasing its interactivity.

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ARTICLE USAGE


Article usage: Oct-2024 to Jun-2025
Show by month Manuscript Video Summary
2025 June 88 88
2025 May 80 80
2025 April 61 61
2025 March 69 69
2025 February 41 41
2025 January 44 44
2024 December 52 52
2024 November 45 45
2024 October 19 19
Total 499 499
Show by month Manuscript Video Summary
2025 June 88 88
2025 May 80 80
2025 April 61 61
2025 March 69 69
2025 February 41 41
2025 January 44 44
2024 December 52 52
2024 November 45 45
2024 October 19 19
Total 499 499
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Women and reproductive health
copyright icon

© attribution CC-BY

  • 0

rating
499 Views

Added on

2024-10-25

Doi: http://dx.doi.org/10.3390/educsci12080517

Related Subjects
Anatomy
Biochemistry
Epidemiology
Genetics
Neuroscience
Psychology
Oncology
Medicine
Musculoskeletal science
Pediatrics
Pathology
Pharmacology
Physiology
Psychiatry
Primary care
Women and reproductive health

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